#include <iostream>
#include "SDL/SDL.h"
#include "SDL/SDL_gfxPrimitives.h"

using namespace std;

SDL_Surface *screen;

int main(int argc, char **argv){

	SDL_Init(SDL_INIT_VIDEO);

	screen = SDL_SetVideoMode(320, 240, 32, SDL_HWSURFACE);

	lineRGBA(screen, 10, 10, 50,50, 100,100,100,255);

	circleRGBA(screen, -100, 100, 200, 100, 100, 100, 255);

	SDL_Flip(screen);

	cin.get();

	return 0;
}